A brief sketch of where my interests lie at the moment
- Texturing huge worlds
- Creating fantastical world topologies, such as donut worlds, cylinders, hollow earths.
- webgpu compute shaders to enable all of this to happen
Creating earth-sized fantastic worlds with Quadtrees
A loveletter to quadtrees as a terrain rendering system. I’d like to implement a donut world using this system.
Hello-Terrain
An open-world terrain rendering system for threejs/webgpu
Texturing huge worlds
Where I try to implement a modern open-world texturing system for webgpu.