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2026 Roadmap

A brief sketch of where my interests lie at the moment

Creating earth-sized fantastic worlds with Quadtrees

A loveletter to quadtrees as a terrain rendering system. I’d like to implement a donut world using this system.

Hello-Terrain

An open-world terrain rendering system for threejs/webgpu

Texturing huge worlds

Where I try to implement a modern open-world texturing system for webgpu.

Applying all this to Geomancer