Despite my disappointment with Cities: Skylines 2, I keep coming back to the game from time to time. I can't even control it. It's like a deep inner need. When we were kids we played with toy cars on those felt mats with painted little cities, or when we had more industrial aspirations, we'd go outside in the dirt creating construction sites with tunnels and bridges right next to mom's rose bushes. Some of us had that one uncle who decided to turn the playroom into a miniature modeling world with trains, tunnels, and stations. I think a little tangle of my younger self's fantasies turns into a need to launch Cities: Skylines and build a living city.
In the previous article, I dealt with the genre more broadly and explored some ideas that sparked (mostly on Reddit) very interesting discussions. I talked more about the simulation and less about the aesthetics. Today, my text won't be technical at all; instead, it will tackle aesthetics and how much they disappoint me every time I gaze at my city.
Everything is square and unnatural. Looking at a random part of my city, I was trying to figure out why it's so ugly. What is it that makes me want to press alt+f4?
Here we see a spot where the sidewalk, some tiles from a building, and the grass meet.

Does this look nice to you? How hard would it be for it to look like this:

I know someone can achieve similar and better results with mods and decals. But for most of us, it's just not realistic to spend 40 hours micro-managing every single corner of the city. And if you don't put in those hours, everything feels lifeless.


Also, something I truly enjoy in these games is being able to just stare at the city and see what the algorithm has generated. To be surprised. If I sit there and hand-paint every little corner, that "magic" is lost.
As I just said, one of the reasons I build my city is so I can later go and gaze at random corners. It's the same when I take walks in downtown Athens; I look for charming little sides of the city. Not necessarily beautiful, not clean, but scenes that tell a story. In this game, everything is "sanitized" to the point of neurosis.


Look how much difference these small textures can do to the overall atmosphere.


For some reason, the game has beef with stairs. Can we get some stairs? Something I would do if I were a designer for the game, is look at 100 photos of real cities and note down some of the things that make them up. Like:


I don't know what your neighborhood is like, but in mine, maybe 1 in 50 houses is that clean and organized. Most have damp spots, weeds, abandoned toys in the garden, clothes hanging out to dry on the balcony.


Some have rusted railings. Even the well-kept ones have let nature do its thing in some corners. And nature's thing isn't perfectly green squares.
Unfortunately, every real city has poor areas with abandoned houses or ones in very bad shape. This is another aesthetic element that offers both realism and usable feedback. You shouldn't have to open the stats panel to see where a problem lies. By just gazing at your city, the landscape could and should speak for itself.


I hope that future city building games or CS2 DLCs will focus on adding some soul and character to city building. Until then, we have to rely on our Bob Ross instincts.
AI Disclosure: Artificial intelligence was used exclusively for proofreading, generating descriptive image alt texts, and creating the "improved" visual concepts.