- Custom OpenGL/PyGame engine supports immediate "drop-in and play" (like CryEngine Editor)
- Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3)
- Real-time lighting with (in development) stencil shadows - no need for pre-baked compilation
- Volumetric fog, glass & water shaders with configurable surface parms
- Entity I/O system inspired by Half-Life 2 (logic, triggers, lights, speakers)
- Terrain generation
- OBJ model support
jsonlevel format withmagic numberfingerprintnodrawisn't drawn - just like Quake3
🗎 Fully modular and open source (MIT License)
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PyQt5, numpy, Pillow, PyOpenGL, pygame, PyGLM
in memory of David Lynch