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Importing a frontend Javascript library without a build system

I like writing Javascript without a build system and for the millionth time yesterday I ran into a problem where I needed to figure out how to import a Javascript library in my code without using a build system, and it took FOREVER to figure out how to import it because the library’s setup instructions assume that you’re using a build system.

Luckily at this point I’ve mostly learned how to navigate this situation and either successfully use the library or decide it’s too difficult and switch to a different library, so here’s the guide I wish I had to importing Javascript libraries years ago.

I’m only going to talk about using Javacript libraries on the frontend, and only about how to use them in a no-build-system setup.

In this post I’m going to talk about:

  1. the three main types of Javascript files a library might provide (ES Modules, the “classic” global variable kind, and CommonJS)
  2. how to figure out which types of files a Javascript library includes in its build
  3. ways to import each type of file in your code

the three kinds of Javascript files

There are 3 basic types of Javascript files a library can provide:

  1. the “classic” type of file that defines a global variable. This is the kind of file that you can just <script src> and it’ll Just Work. Great if you can get it but not always available
  2. an ES module (which may or may not depend on other files, we’ll get to that)
  3. a “CommonJS” module. This is for Node, you can’t use it in a browser at all without using a build system.

I’m not sure if there’s a better name for the “classic” type but I’m just going to call it “classic”. Also there’s a type called “AMD” but I’m not sure how relevant it is in 2024.

Now that we know the 3 types of files, let’s talk about how to figure out which of these the library actually provides!

where to find the files: the NPM build

Every Javascript library has a build which it uploads to NPM. You might be thinking (like I did originally) – Julia! The whole POINT is that we’re not using Node to build our library! Why are we talking about NPM?

But if you’re using a link from a CDN like https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.4.1/chart.umd.min.js, you’re still using the NPM build! All the files on the CDNs originally come from NPM.

Because of this, I sometimes like to npm install the library even if I’m not planning to use Node to build my library at all – I’ll just create a new temp folder, npm install there, and then delete it when I’m done. I like being able to poke around in the files in the NPM build on my filesystem, because then I can be 100% sure that I’m seeing everything that the library is making available in its build and that the CDN isn’t hiding something from me.

So let’s npm install a few libraries and try to figure out what types of Javascript files they provide in their builds!

example library 1: chart.js

First let’s look inside Chart.js, a plotting library.

$ cd /tmp/whatever
$ npm install chart.js
$ cd node_modules/chart.js/dist
$ ls *.*js
chart.cjs  chart.js  chart.umd.js  helpers.cjs  helpers.js

This library seems to have 3 basic options:

option 1: chart.cjs. The .cjs suffix tells me that this is a CommonJS file, for using in Node. This means it’s impossible to use it directly in the browser without some kind of build step.

option 2:chart.js. The .js suffix by itself doesn’t tell us what kind of file it is, but if I open it up, I see import '@kurkle/color'; which is an immediate sign that this is an ES module – the import ... syntax is ES module syntax.

option 3: chart.umd.js. “UMD” stands for “Universal Module Definition”, which I think means that you can use this file either with a basic <script src>, CommonJS, or some third thing called AMD that I don’t understand.

how to use a UMD file

When I was using Chart.js I picked Option 3. I just needed to add this to my code:

<script src="./chart.umd.js"> </script>

and then I could use the library with the global Chart environment variable. Couldn’t be easier. I just copied chart.umd.js into my Git repository so that I didn’t have to worry about using NPM or the CDNs going down or anything.

the build files aren’t always in the dist directory

A lot of libraries will put their build in the dist directory, but not always! The build files’ location is specified in the library’s package.json.

For example here’s an excerpt from Chart.js’s package.json.

  "jsdelivr": "./dist/chart.umd.js",
  "unpkg": "./dist/chart.umd.js",
  "main": "./dist/chart.cjs",
  "module": "./dist/chart.js",

I think this is saying that if you want to use an ES Module (module) you should use dist/chart.js, but the jsDelivr and unpkg CDNs should use ./dist/chart.umd.js. I guess main is for Node.

chart.js’s package.json also says "type": "module", which according to this documentation tells Node to treat files as ES modules by default. I think it doesn’t tell us specifically which files are ES modules and which ones aren’t but it does tell us that something in there is an ES module.

example library 2: @atcute/oauth-browser-client

@atcute/oauth-browser-client is a library for logging into Bluesky with OAuth in the browser.

Let’s see what kinds of Javascript files it provides in its build!

$ npm install @atcute/oauth-browser-client
$ cd node_modules/@atcute/oauth-browser-client/dist
$ ls *js
constants.js  dpop.js  environment.js  errors.js  index.js  resolvers.js

It seems like the only plausible root file in here is index.js, which looks something like this:

export { configureOAuth } from './environment.js';
export * from './errors.js';
export * from './resolvers.js';

This export syntax means it’s an ES module. That means we can use it in the browser without a build step! Let’s see how to do that.

how to use an ES module with importmaps

Using an ES module isn’t an easy as just adding a <script src="whatever.js">. Instead, if the ES module has dependencies (like @atcute/oauth-browser-client does) the steps are:

  1. Set up an import map in your HTML
  2. Put import statements like import { configureOAuth } from '@atcute/oauth-browser-client'; in your JS code
  3. Include your JS code in your HTML liek this: <script type="module" src="YOURSCRIPT.js"></script>

The reason we need an import map instead of just doing something like import { BrowserOAuthClient } from "./oauth-client-browser.js" is that internally the module has more import statements like import {something} from @atcute/client, and we need to tell the browser where to get the code for @atcute/client and all of its other dependencies.

Here’s what the importmap I used looks like for @atcute/oauth-browser-client:

<script type="importmap">
{
  "imports": {
    "nanoid": "./node_modules/nanoid/bin/dist/index.js",
    "nanoid/non-secure": "./node_modules/nanoid/non-secure/index.js",
    "nanoid/url-alphabet": "./node_modules/nanoid/url-alphabet/dist/index.js",
    "@atcute/oauth-browser-client": "./node_modules/@atcute/oauth-browser-client/dist/index.js",
    "@atcute/client": "./node_modules/@atcute/client/dist/index.js",
    "@atcute/client/utils/did": "./node_modules/@atcute/client/dist/utils/did.js"
  }
}
</script>

Getting these import maps to work is pretty fiddly, I feel like there must be a tool to generate them automatically but I haven’t found one yet. It’s definitely possible to write a script that automatically generates the importmaps using esbuild’s metafile but I haven’t done that and maybe there’s a better way.

I decided to set up importmaps yesterday to get github.com/jvns/bsky-oauth-example to work, so there’s some example code in that repo.

Also someone pointed me to Simon Willison’s download-esm, which will download an ES module and rewrite the imports to point to the JS files directly so that you don’t need importmaps. I haven’t tried it yet but it seems like a great idea.

problems with importmaps: too many files

I did run into some problems with using importmaps in the browser though – it needed to download dozens of Javascript files to load my site, and my webserver in development couldn’t keep up for some reason. I kept seeing files fail to load randomly and then had to reload the page and hope that they would succeed this time.

It wasn’t an issue anymore when I deployed my site to production, so I guess it was a problem with my local dev environment.

Also one slightly annoying thing about ES modules in general is that you need to be running a webserver to use them, I’m sure this is for a good reason but it’s easier when you can just open your index.html file without starting a webserver.

Because of the “too many files” thing I think actually using ES modules with importmaps in this way isn’t actually that appealing to me, but it’s good to know it’s possible.

how to use an ES module without importmaps

If the ES module doesn’t have dependencies then it’s even easier – you don’t need the importmaps! You can just:

alternative: use esbuild

If you don’t want to use importmaps, you can also use a build system like esbuild. I talked about how to do that in Some notes on using esbuild, but this blog post is about ways to avoid build systems completely so I’m not going to talk about that option here. I do still like esbuild though and I think it’s a good option in this case.

what’s the browser support for importmaps?

CanIUse says that importmaps are in “Baseline 2023: newly available across major browsers” so my sense is that in 2024 that’s still maybe a little bit too new? I think I would use importmaps for some fun experimental code that I only wanted like myself and 12 people to use, but if I wanted my code to be more widely usable I’d use esbuild instead.

example library 3: @atproto/oauth-client-browser

Let’s look at one final example library! This is a different Bluesky auth library than @atcute/oauth-browser-client.

$ npm install @atproto/oauth-client-browser
$ cd node_modules/@atproto/oauth-client-browser/dist
$ ls *js
browser-oauth-client.js  browser-oauth-database.js  browser-runtime-implementation.js  errors.js  index.js  indexed-db-store.js  util.js

Again, it seems like only real candidate file here is index.js. But this is a different situation from the previous example library! Let’s take a look at index.js:

There’s a bunch of stuff like this in index.js:

__exportStar(require("@atproto/oauth-client"), exports);
__exportStar(require("./browser-oauth-client.js"), exports);
__exportStar(require("./errors.js"), exports);
var util_js_1 = require("./util.js");

This require() syntax is CommonJS syntax, which means that we can’t use this file in the browser at all, we need to use some kind of build step, and ESBuild won’t work either.

Also in this library’s package.json it says "type": "commonjs" which is another way to tell it’s CommonJS.

how to use a CommonJS module with esm.sh

Originally I thought it was impossible to use CommonJS modules without learning a build system, but then someone Bluesky told me about esm.sh! It’s a CDN that will translate anything into an ES Module. skypack.dev does something similar, I’m not sure what the difference is but one person mentioned that if one doesn’t work sometimes they’ll try the other one.

For @atproto/oauth-client-browser using it seems pretty simple, I just need to put this in my HTML:

<script type="module" src="script.js"> </script>

and then put this in script.js.

import { BrowserOAuthClient } from "https://esm.sh/@atproto/oauth-client-browser@0.3.0"

It seems to Just Work, which is cool! Of course this is still sort of using a build system – it’s just that esm.sh is running the build instead of me. My main concerns with this approach are:

esbuild can also convert CommonJS modules into ES modules

I also learned that you can also use esbuild to convert a CommonJS module into an ES module, though there are some limitations – the import { BrowserOAuthClient } from syntax doesn’t work. Here’s a github issue about that.

I think the esbuild approach is probably more appealing to me than the esm.sh approach because it’s a tool that I already have on my computer so I trust it more. I haven’t experimented with this much yet though.

summary of the three types of files

Here’s a summary of the three types of JS files you might encounter, options for how to use them, and how to identify them.

Unhelpfully a .js or .min.js file extension could be any of these 3 options, so if the file is something.js you need to do more detective work to figure out what you’re dealing with.

  1. “classic” JS files
  2. ES Modules
  3. CommonJS Modules

it’s really nice to have ES modules standardized

The main difference between CommonJS modules and ES modules from my perspective is that ES modules are actually a standard. This makes me feel a lot more confident using them, because browsers commit to backwards compatibility for web standards forever – if I write some code using ES modules today, I can feel sure that it’ll still work the same way in 15 years.

It also makes me feel better about using tooling like esbuild because even if the esbuild project dies, because it’s implementing a standard it feels likely that there will be another similar tool in the future that I can replace it with.

the JS community has built a lot of very cool tools

A lot of the time when I talk about this stuff I get responses like “I hate javascript!!! it’s the worst!!!”. But my experience is that there are a lot of great tools for Javascript (I just learned about https://esm.sh yesterday which seems great! I love esbuild!), and that if I take the time to learn how things works I can take advantage of some of those tools and make my life a lot easier.

So the goal of this post is definitely not to complain about Javascript, it’s to understand the landscape so I can use the tooling in a way that feels good to me.

questions I still have

Here are some questions I still have, I’ll add the answers into the post if I learn the answer.

all the tools

Here’s a list of every tool we talked about in this post:

Writing this post has made me think that even though I usually don’t want to have a build that I run every time I update the project, I might be willing to have a build step (using download-esm or something) that I run only once when setting up the project and never run again except maybe if I’m updating my dependency versions.

that’s all!

Thanks to Marco Rogers who taught me a lot of the things in this post. I’ve probably made some mistakes in this post and I’d love to know what they are – let me know on Bluesky or Mastodon!