When I make software, this is my sorted list of priorities:
It doesn’t matter that your project has no bugs if it’s a rugpull, or you’re otherwise working on user-hostile software.
It doesn’t matter that the language you use is memory-safe, if you didn’t design for correctness or have no process that will eventually lead you to fixing all bugs.
It doesn’t matter that your software is a beautiful canopy of abstractions, if it’s unbearably slow or nobody is able to maintain it, let alone add new features.
Sometimes I run out of steam, sometimes I go down the wrong path, and some other times I deliberately take detours, but nobody can trick me into mistaking lesser stars for my true destination: I do care about my own developer experience, but only in the exact measure that it helps me deliver more software you can love that I and others can enjoy.
The ultimate goal is to maximize utility for the end user; everything else exists in service of it, and that’s my north star for making software.