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No Man's Sky Cosmos

Book cover styled art showcasing No Man's Sky artwork

Cosmos: Introducing Update 7.0

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Direct a Space Station

Prove yourself to the local authorities to become director of a Space Station. Style your station’s central lobby, expand it with ancillary rooms, and decorate its exterior to welcome - or deter - visiting Travellers.

Alliances

Join a galactic alliance to make friends, co-ordinate exploration, and compete for the most expansive territory in the galaxy. As a station director, you can found your own alliance, and design a name and banner to propagate across the universe.

Deep-Space Outposts

Alien lifeforms have established deep-space outposts in inhabited systems. Visit these remote buildings to process rare minerals, trade with the quartermaster, and sign up for deep-space contracts.

Orbital Construction

Establish a free-floating base anywhere in space. Deploy a deep-space base computer and claim a volume as your own to construct your dream orbital habitat or celestial city.

Derelict Hulks

Colossal shipwrecks can be found drifting in the depths of space. These huge derelicts are a dangerous maze of rusted chambers and narrow chokepoints, only navigable via careful spacewalk. Pluck valuable technologies and cargo from their skeletons, but be wary of disrupting structural integrity...

Shape Your Station

As a Station Director, personalise and adorn the exterior of your space station. Design a cosy, welcoming flightpath, or impress visitors with opulent decorations.

10 Year Anniversary Expedition

A new community expedition, Our Journey Continues, celebrates ten years since the release of No Man’s Sky. Each milestone represents an update or moment in time in the history of the NMS journey - from launch through to Cosmos.

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Alliance Leaderboards

Nurture and contribute to your in-game community, and rise to the top of the alliance rankings. The most populous, active, and expansive alliances will be featured on the ranking leaderboards, accessible from the Space Station core.

Framed Commemorative Art

Join the Our Journey Continues expedition and earn a beautiful set of framed artwork, featuring the book cover images from some of No Man’s Sky’s biggest updates.

Star System Map

Navigate deep space with an interactive star system map, plotting the location of celestial bodies, deep-space points of interest, and unidentified signals in your current system. Mark any planet or POI on the map to enable starship navigational assistance.

Renovate Station Interiors

Decorate the central hub of the space station, shaping its atmosphere and flow. Re-arrange pre-existing furnishings and add new parts to create a truly unique environment for visiting Travellers.

Diplodocus Companion

Complete your pilgrimage through No Man’s Sky history in the Our Journey Expedition, and adopt the majestic diplodocus companion. This prehistoric beast has been resurrected from pre-release footage, and completely retextured and reanimated.

Hulk Meltdown!

Push your luck as you strip derelict hulks for salvageable technologies and forgotten loot. These colossal shipwrecks are unstable, and liable to explode when disturbed. Prudent explorers will prioritise the most valuable loot first to make a timely escape

Deep-Space Looting

Well-prepared Travellers can find rare resources at the new points of interest. Using a Gravitino Coil and a Corvette-class starship equipped with a Tractor Beam ensures that you will be ready to salvage anything you come across. Load your Corvette up with loot and haul it back to a deep-space outpost for processing. Sell this salvage for good profit at stations and outposts or save them for customising the exterior of your own space station.

Starbound v0.27 Multi-tool

Sign up for the Our Journey Continues expedition and claim the vintage Starbound v0.27 Multi-Tool, lovingly designed from original No Man’s Sky concept art.

Space Exploration Re-Invented

Star systems are more interesting and more realistic, with outposts, abandoned freighters, asteroid belts, anomalies, and other points of interest spawning at re-visitable fixed locations.

Asteroid Belts

Visit beautiful, dense belts of rare asteroids, mine them for extraterrestrial minerals and strange crystals. You may find you are not the only visitor - these high-value locations tend to attract space prospectors, traders, and outlaws.

Enhanced Terrain Details

The rendering system for planetary terrain detail has been overhauled, with improved tessellation techniques, higher detail, and enhanced textures.

Vintage Interceptor

Participate in the Our Journey Continues expedition to claim a vintage Sentinel Interceptor, reconstructed from pre-release trailer footage for No Man’s Sky.

Infested Outposts

A number of deep-space outposts have been infested with an invasive, spreading, biological goop. Courageous explorers can investigate these nightmarish structures to extract useful, valuable, yet horrific pathogen sacs, gelatinous fibres and more…

Astronaut Cockpit Figurine

This synthetic polymer companion for your starship's cockpit has been fashioned from a long-forgotten curio. Join the Our Journey Continues expedition to earn this nostalgic bobblehead figurine.

Reach The Sun

Stars in each system are now reachable via long-haul flight. These burning spheres of plasma are bright, spectacular, but ultimately lethal. Reach the sun at your own risk.

Hundreds of Decorative Station Parts

Unlock monumental decoration modules at the Space Anomaly to shape and personalise the exterior of space stations under your directorship. Rare pieces may also be bestowed to Travellers who discover anomalies deep in space.

Developer Commentary

Each milestone in the Our Journey Continues expedition is accompanied by a collection of developer notes from Hello Games, read aloud by Sean Murray, sharing facts and anecdotes about that moment of time in No Man’s Sky history. Once unlocked, these notes are permanently filed in the Collected Knowledge section of the Catalogue.

Orbital Platforms

Establish a home in the stars on natural rock platforms in deep space. Nestle your base constructions in these stunning terrain formations for beautiful, interesting backdrops.

Outpost Missions

Space outposts face hardship and adversity, and offer generous recompense to Travellers willing to assist their survival. Sign up for salvage and material recovery contracts at the salvage and delivery terminal to earn standing and rewards.

Extra-Vehicular Activity

All pilots, not just those in command of a corvette-class starship, may now leave the safety of their ship and explore deep-space. Use the Quick Menu to leave your ship at any point while in space.

Spacewalking has been greatly enhanced, giving advanced jetpack operatives true six degrees of freedom while in space.

Tractor Beam

Upgrade your Corvette-class ship with a versatile new upgrade: the Tractor Beam. This new hull attachment sucks in and refines the physical salvage and minerals extracted from deep-space points of interest. Launch salvage at the beam with the Gravitino Coil for storage in the Corvette hold. Excessively large objects will be processed for ease of storage.

Ice Fields

Space is garnished with glittering ice fields, yielding valuable resources. Harvest stellar ice, and encounter the wandering miners, traders and pirates drawn to these locations.

Biohazard Cleanup Operations

Brave some biological horror among the ruins of Infested Outposts. Skill with a Gravitino Coil is needed to clear a way through viral mass that envelops these outposts. Rare and valuable samples are there for the taking, for Travellers with a steady hand and strong stomach.

Jettison Corvette Cargo

Corvette tractor beams come equipped with automated venting systems, capable of quickly gathering and ejecting all collected cargo in a matter of seconds.

Note: automated venting systems are not recommended for use on sentient objects.

Expand Your Station

Station directors can add additional rooms to their space station with a dedicated construction area. Create entirely custom layouts using room-sized pieces, and furnish them with the full range of decorative parts.

Enhanced Particle Lighting

Particles and other transparent objects are now part of the lighting system, picking up colour and light from dynamic lighting objects (such as the Multi-Tool’s torch), greatly increasing visual fidelity and atmospherics.

Hulk Shipbreaking

Every part stripped from the creaking remains of a space hulk is a valuable piece of industrial salvage. Salvage operatives should take care to preserve the integrity of their finds, and to avoid triggering a chain reaction

Twitch Drops

Join the audience on Twitch, and claim an exciting assortment of in-game rewards just by watching streamers play No Man’s Sky: Cosmos! Earn base parts, starships, Multi-Tools, alien creatures, fireworks, and more. Visit the Twitch Drops page to learn more and sign up.

You can earn rewards even if you don’t own No Man’s Sky yet. They’ll be waiting in your inventory to claim at any time. Just connect on the website and watch any of the No Man’s Sky streamers with Drops Enabled from Thursday 10th September to Monday 14th September.

Improved Clouds From Space

The visual quality of planetary clouds as seen from space has been greatly enhanced, with upgraded textures, shape detail, and lighting.

Golden Rasamama S36

Journey through past iterations of No Man’s Sky in the Our Journey Continues expedition, and earn an exclusive golden edition of the classic Rasamama S36 starship.

7.0 Patch notes

Deep-Space Mapping

  • A map for the local star system is now accessible from the Quick Menu, displaying local celestial bodies, the space station, and other deep-space points of interest.
  • Added an array of new deep-space points of interest, including rocky and icy asteroid belts, inhabited and infested deep-space outposts, procedurally-generated variations of deep-space hulks, debris fields, and asteroid platforms.
  • Implemented a point of interest at the star(s) of a system, which hubristic Travellers may fly to if they choose...
  • Many deep-space points of interest can be stripped and mined for valuable resources, including comet dust, gelatinous fibres, and contaminated metal. Process raw materials at a deep-space outpost to convert them into lucrative items to sell on the Galactic Trade Network, or utilise in space station construction.
  • Points of interest will begin to appear on the star system map once a save has reached the Space Anomaly for the first time.
  • Added a light tutorial mission, Signals, to introduce the star system map and navigation around deep-space points of interest.
  • Outposts are managed by an alien quartermaster, who trades in maps and salvaged materials.
  • Outposts also house a salvage & delivery terminal, offering deep-space contracts to adventurous space explorers.
  • Added a number of new player titles earned for accomplishments at deep-space points of interest.
  • Several deep-space anomalies now have a chance of granting rare station decoration blueprints to visitors.
  • Converted the Dream Aerial to a reusable product, which can now be crafted and consumed multiple times to locate individual living frigates.
  • The Living Ship encountered during the Starbirth mission chain now patrols around infested outposts, and can be actively sought out during the mission.
  • Added several new music tracks for visiting locations in deep space. These include ambient tracks when near asteroid belts, stars, hulks, or space outposts, and more dramatic music when the structural integrity of a hulk begins to fail.

Shipbreaking

  • Space hulks often house lucrative items, but they are volatile, and are likely to melt down and explode if their structural integrity is disrupted.
  • Added a new Corvette utility part, the Tractor Beam, to gather physical cargo into the Corvette hold.
  • The Tractor Beam can be purchased alongside other Corvette parts at the Corvette Workshop in space stations.
  • Improved control handling, animations, and crosshairs for the Gravitino Coil.
  • The Gravitino Coil may now be equipped in Space Stations.

Space Station Directorship

  • Prove yourself to the local authorities to become director of a Space Station, gaining rights to shape its external decorations, interior layout and ancillary compartments.
  • Earn colossal exterior decoration modules and place them around the outside of your station.
  • Directors can remove and adjust existing station decoration.
  • In addition, the full range of existing base parts are available to reshape and redecorate the interior of the station.
  • Directors can expand their space station by adding additional rooms to the main hangar, which they are then free to decorate as they please.

Galactic Alliances

  • Station directors may found their own alliance and seek like minded travellers to join their collective.
  • Join an alliance by visiting any of their owned space stations.
  • Quickly access your alliance's systems via the teleporter.
  • Players may join up to three alliances.
  • Alliances are graded by the activity of their members. The largest and most active alliances are visible on a leaderboard at the space station core.

Orbital Constructions

  • Construct orbital bases anywhere in space - utilising natural asteroid platforms as a starting point, or staking your claim on any empty volume of space.
  • Added a number of new corridor base parts, buildable in orbital constructions.
  • A huge number of new station decoration parts have been added, unlockable from the Construction Research Terminal aboard the Space Anomaly.

Spacewalking

  • Added an eject button for non-Corvette starships, accessible from the Quick Menu.
  • Deepened and expanded spacewalking, adding true six degrees of freedom movement, including roll.
  • Improved the transition when landing on and taking off from objects with gravity in space.
  • Explosions in space will now knock the player back.
  • Spacewalking drains the cold protection technologies in the exosuit, unless in close proximity to other hazards, such as hot balls of glowing gas.

Our Journey Continues Expedition

  • Expedition Twenty-Three, Our Journey Continues, will begin shortly and run for approximately six weeks.
  • This special event celebrates 10 years of No Man's Sky, and journeys through the history of its evolution since launch.
  • A developer's commentary read by Sean Murray is available for each milestone of the expedition, permanently accessible in the Collected Knowledge section of the Catalogue once unlocked.
  • Nostalgia-themed rewards include framed commemorative art, decals and titles, a golden edition of the original Rasamama 36 starship, an astronaut bobblehead, the Starbound v0.27 multi-tool, and a vintage Interceptor ship and diplodocus pet as seen in early trailers.

Twitch Drops

  • A new package of Twitch Drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

Rendering

  • Completely rewrote the block compression (BC) encoder for textures, reducing artifacting and colour banding for textures generated at runtime for procedural models. Significantly improves the quality of textures throughout the game.
  • Authored a number of dazzling new particle effects at deep-space points of interest, including electrical fields, mist, stardust, smoke, debris trails, and biological slime.
  • Significantly improved terrain tessellation quality, increasing the textures and details of the ground on planets.
  • Added support for spotlights on transparent props, particles, and volumetric fog, notably improving the appearance of the player torch on smoke, fog, and other atmospheric effects.
  • Significantly improved the appearance of clouds when viewed from space - upgrading their textures, lighting, ambient tint, and shape detail.
  • Added support for volumetric fog volumes and particles, and implemented these around the deep-space hulks.
  • Added support for Intel Xe Super Sampling (XeSS) 3, which uses machine learning to deliver higher performance with exceptional image quality.
  • Added support for NVIDIA DLSS4.5, enabling Frame Generation 5x and 6x. Deep Learning Super Sampling is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality.
  • Added support for foveated rendering on PCVR.
  • Utilising eye-tracking technology, foveated rendering concentrates rendering resources at the centre of your vision, sharpening and beautifying the details you focus on.
  • Improved the appearance of water and water foam.
  • Fixed an issue that could cause water foam to load in abruptly when flying towards it, especially when transitioning from space to atmosphere.
  • Fixed an issue that could cause the edges of islands to appear blurry.
  • Improved the accuracy of lighting and post-processing effects above and below the surface of water, fixing a visible shadow above the water line in the distance, especially when transitioning from space to atmosphere.
  • Improved the appearance of fog fading when transitioning from space to atmosphere.
  • Improved the appearance of water fading when transitioning from space to atmosphere, notably reducing popping.
  • Improved the density and consistency of planetary fog.
  • Improved the density of the swirling atmosphere of gas giants, especially when transitioning from space to atmosphere.
  • Improved the shape of planets when viewed from space.
  • Completely reworked the generation of asteroids, improving their draw distances, visual distribution, and performance.
  • Fixed an issue that caused the surface of water to appear too opaque.
  • Fixed an issue that caused some reflections to appear as dark highlights when underwater.
  • Fixed a visual issue with water reflections when resolution scaling is not at 100%.
  • Fixed reflections and shadows appearing to "swim" when TAA is disabled.
  • Improved colour gamut handling for more vibrant and saturated colours.
  • Fixed an issue causing noticeable clipping on very saturated out-of-gamut colours.
  • Fixed an issue involving the wrong colour space being used for HDR rendering; HDR colours will now be a closer match for their SDR counterpart.
  • Fixed an issue causing HDR output to be clipped to a fixed limit.
  • Improved the visual quality of FXAA anti-aliasing.
  • Added support for running in HDR in combination with Frame Generation.
  • Improved the lighting on models rendered on frontend screens, such as the inventory.
  • Various shader fixes.
  • Fixed an issue that caused fringing around planetary rings.
  • Fixed an issue that caused distant planets viewed from space to shimmer with FSR2 enabled.
  • Fixed an issue that could cause the orange mesh to flicker when using the "restore" function on the Terrain Manipulator.
  • Fixed several issues in the offline texture compressor and made downscaling during mipmap generation more accurate, improving overall texture quality.
  • Fixed a minor visual issue with distant terrain.
  • Implemented support for roughness scaling, fixing some objects appearing too glossy when in the distance.
  • Fixed an issue with normal maps that could cause lighting inconsistencies on specific objects.
  • Improved the performance and precision of light culling and light sorting; reducing instances of light popping and flickering.
  • Improved the appearance of materials using parallax occlusion mapping.
  • Improved the appearance of lens flares.
  • Fixed an issue that could cause the sun to reflect off clouds at an inaccurate angle.
  • Significantly improved the appearance of ship trails.
  • Fixed an issue that could cause speed lines to intersect the camera.
  • Fixed an issue that could cause visual jitter when running in 8K resolution on PlayStation Platforms.
  • Fixed a number of visual seams in terrain.
  • Added support for anisotropic materials, improving the appearance of directional light on brushed metal surfaces (e.g. the Starborn Runner).

Performance and Optimisation

  • Added support for bindless textures, samplers and buffers on Xbox, significantly reducing the CPU usage with engine rendering.
  • Implemented a significant optimisation in inventories.
  • Implemented an optimisation in multiplayer, reducing latency between players.
  • Implemented a number of CPU optimisations, especially at Settlements.
  • Implemented a significant optimisation in file handling, improving console load times by 6-9%.
  • Implemented a significant optimisation to HUD markers, improving performance when many markers are on screen simultaneously.
  • Implemented a significant optimisation in loading and querying bases and base power.
  • Improved the distance fading of planetary objects to reduce instances of visible popping, especially on Nintendo Switch.
  • Implemented a memory optimisation to procedurally-varied models.
  • Fixed a PC-only issue with input latency when V-Sync is enabled.
  • Implemented an optimisation in recurring missions.
  • Implemented a significant optimisation in animations.
  • Implemented an optimisation related to multiple freighters in multiplayer.
  • Optimised the logic for querying whether a mission is active.
  • Added support for deferred node unloading, smoothing framerate when transitioning between environments.
  • Optimised procedural generation, significantly improving the load times for complex objects.
  • Fixed motion blur being enabled while the game is paused.
  • Implemented a significant optimisation to mesh data, reducing the file size of meshes by ~13%.
  • Implemented an optimisation in terrain tessellation.
  • Implemented asynchronous updating of bases, improving performance and reducing framerate hitches in complex builds.
  • Implemented an optimisation in texture loading.
  • Fixed a number of minor memory leaks.
  • Fixed a number of out-of-memory crashes.
  • Implemented a number of memory optimisations.

Corvettes

  • Fixed an issue with recolouring Corvette-class ships in VR.
  • Fixed a number of issues related to the display of stats for Corvette-class ships.
  • Fixed an issue that could cause Corvette-class ships to judder in flight.
  • Fixed an issue that could cause Corvette technologies to shuffle their positions when warping between galaxies.
  • Fixed a number of issues related to the state of the Corvette ramp when loading save games.
  • Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly.
  • Added support for exiting the pilot seat in a Corvette when cruising very close to large space objects.
  • Improved the accuracy of hull collision for Corvettes.

Other QOL and Bug Fixes

  • Planetary terrain deposits which have been completely depleted no longer appear in the Analysis Visor, and are no longer tagged by the scanner.
  • Fixed an issue that caused the starfield to fail to render when jumping through the centre of a galaxy.
  • Increased the readability of the Exocraft UI in VR.
  • Fixed an issue preventing animations from other players' ships from playing in multiplayer games.
  • Fixed an issue that caused mission paths to appear faded out on the Galaxy Map in non-Euclid galaxies.
  • Fixed an issue where pressing "back" during a dialogue interaction could select an option not visible on the UI.
  • Fixed a timing issue that allowed the ship communicator to attempt to open as the player was exiting their ship.
  • Removed an erroneous number on damaged technologies in the inventory.
  • Fixed an audio issue when landing on frigates.
  • Fixed an issue which could cause frigates' damage to change without being repaired.
  • Improved the Brood Mother's ability to navigate around buildings.
  • Improved the ability of biological monstrosities to navigate within settlements.
  • Fixed an issue that could cause large bipedal creatures to get stuck when traversing slopes.
  • Fixed a number of minor creature behaviours, including adult creatures responding when their offspring are harmed.
  • Fixed text clipping in the technology popup in some languages.
  • Fixed an issue causing fewer than expected numbers of creatures populating planets in abandoned systems.
  • Fixed an issue which could cause frigates to reward fewer resources than intended.
  • Improved the algorithm for calculating the difficulty of available Frigate Expeditions.
  • Fixed an issue preventing a number of base parts from being recoloured.
  • Fixed an issue that could cause planetary terrain deposits to yield the wrong resource.
  • Fixed a number of issues related to recycling industrial scrap in multiplayer.
  • Improved the guidance in the In Stellar Multitudes mission for players who have warped a long way from their first restored purple system.
  • Fixed an issue that prevented Under a Rebel Star from progressing when handing in the Forged Passport.
  • Implemented additional messaging to the start of fishing missions, warning players that they will need to install the fishing rig to partake.
  • Fixed "FRONT DECALS" not being localised in the Exocraft customiser.
  • Fixed the default username on GOG not being localised.
  • Fixed an issue that caused robotic eggs to display the description of organic eggs.
  • Fixed a number of invalid pre-installed techs in Twitch rewards.
  • Improved the messaging for a number of unavailable quick menu items in the Space Anomaly.
  • Removed an item hiding in plain sight on a familiar planet.
  • Fixed an issue that caused the Pilgrim and Nautilon exocraft to show the camo texture by default.
  • Fixed a minor visual issue with the material of the Pilgrim exocraft.
  • Fixed an issue that could cause objects in the Exocraft inventory to be counted twice in some UI elements, such as when installing or repairing a technology.
  • Fixed a rare issue which prevented HUD markers from displaying their text label.
  • Fixed an issue which prevented completing the discoveries on a planet where the player had reported an offensively-named creature.
  • Fixed an issue that prevented Sentinel interceptor ships from ever despawning if the player they were pursuing landed on a planet.
  • Fixed an issue that caused some variable Settlement costs to always roll the maximum value.
  • Fixed an issue that caused the Large Ruined Archway to appear twice in the base parts Catalogue, in place of the Ruined Monolith.
  • Fixed several minor issues with base building parts.
  • Fixed several minor issues with player titles.
  • Fixed a number of minor issues with rewards when scrapping staff and Sentinel Multi-Tools.
  • Fixed a number of minor issues with medal guidance missions.
  • Fixed a number of minor issues with pinned substance missions.
  • Fixed an issue that prevented post-battle surrender notifications from taking priority in the bottom-right notifications panel.
  • Fixed an issue that could cause the player to jitter during terrain manipulation.
  • Fixed an issue that caused "Lorem Ipsum" text to appear briefly when fixing your ship at the start of the game.
  • Implemented additional support for modding trigger actions. Trigger actions will search for the BOOT state if BEGIN doesn't exist.
  • Fixed an issue that caused HUD and off-screen markers to display in incorrect positions when far from the space station.
  • Fixed an issue that caused inverted yaw controls in photomode if flipping the camera upside-down in space.
  • Fixed a rare issue that could cause Space Anomaly NPCs to be missing on old saves.
  • Fixed an issue that caused space station lights to be pure white instead of coloured.
  • Fixed an issue that caused ambient lighting from space to leak into space stations.
  • Fixed an issue that could cause a black screen in VR if GTAO was disabled.
  • Fixed an issue with the "Switch Base" controller binding on PSVR Move controllers.
  • Fixed an issue that caused the up and down arrow keys to be reversed during keyboard input on Nintendo Switch.
  • Various text fixes.